Part 7: Ei Sekigahara 1
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Chapter 7: Ei Sekigahara 1
Music: High Alert (Yoshimi Kudo)
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The quiet on the rooftop is suddenly interrupted by a boy bursting through the door.
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Hes got a fucking piece!?
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Guh?????
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Holy shit!
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Oh god, were doing this one, huh?
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Consider Ei Sekigahara
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After Consider-ing Ei Sekigahara, the keyword remains green. That simply means that theres an additional thought we can get out of it. Many of Eis Consider or Examine prompts in his prologue have a second dialogue, for some reason. Ill show them anyway.
Consider Ei Sekigahara
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Consider Phaser
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Whoa, careful with that thing!
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Examine Phaser
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Oh, boo.
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Thats a good question!
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Weeeeeeaaaak.
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Examine Black Wallet
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Wait, arent you supposed to have amnesia? You remember some specific shit.
Examine Black Wallet
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Examine Communication Device
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Examine Communication Device
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Consider No Memories
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The No Memories thought actually disappears once we Consider it.
Examine Strange Gun
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Wait, thats
Music: Sneaking Suspicions (Kikuchi Yukinori)
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Consider Womans Body
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Now, we need to look around the alley for clues.
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Oh hey, pills here.
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Examine Empty Pill Bottle
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Now we return to the woman.
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Examine Cryptic Note
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Examine ID Card
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Right, from when he bumped into her in her prologue! So this must be after that!
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Examine ID Card
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Examine Key
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Looking around further, we come across this envelope.
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Examine Envelope
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Examine Envelope
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Well, no more doubts about the identity of that corpse now.
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And all signs point to us having done the deed. Whoops.
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Examine Morimuras Files
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And thats why Shu saw her at the Shikishima building last update! Everythings falling into place! Pfft, I thought this game was supposed to be a mindfuck.
Examine Orders
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Use Morimuras Files on Womans Body
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Music: High Alert (Yoshimi Kudo)
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But youre so personable! Dont sell yourself short, buddy!
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Ei quickly slips into a gap between two buildings.
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Music: LONER (Azusa Chiba)
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Examine Orders
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Examine Morimuras Files
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Im sorry?
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Music: Lonely Struggle (Rikako Watanabe)
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Wait, BJ!?
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Aint that (in)convenient!
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Of course not! That would be too easy!
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BJ turned into a helicopter. How quaint.
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Eventually, well learn what these Mystery Files and Event Archives actually are.
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But not right now! Weve got kaiju to fight!
Music: (METHIONINE) (Kikuchi Yukinori)
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Miura moves up to join the other Sentinels.
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We havent even met this chick yet, wow.
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Hehehe, he said flimflam.
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This go-around introduces something new: defenders. Anyone not in the active assault team will be put on defense and will use their defense ability on any kaiju that gets into range. Each member of the team has one defense ability. I cant really go more into detail about it just yet, but just know its there.
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This stage also introduces another way to clear by running out the timer, which I one thousand percent guarantee you will never, ever do in normal play. The game simply isnt hard enough for the timer to matter, and given that the game pauses while you select actions, with any modicum of skill youre probably clearing most stages in a fourth of the two-minute timer.
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So, once again we have Hijiyama and Ei (both gen 1), Shinonome and Kurabe (gen 2), Miura (gen 3) and Gouto (Gen 4). Miura is here using his long-range missiles to take down a swarm of small kaiju.
This stage is honestly rather simple, with the only real complication being a Hi-Quad near the top corner.
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Ei has the standard Rush attack of 1st-generation Sentinels, plus Ogatas Demolisher Blade and a new move, Anti-Air Defensive Flares. This places flares in the air that will deal damage to any flying kaiju or missiles that enter them. Theyre marginally useful.
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The only other cast member we havent used yet here is Shinonome, who has Juros Rocket Launchers and Heavy Knuckles for explodin and punchin, but also Guardian, which places a construct down that enemies will target, distracting them.
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Since Ei has Demolisher Blade, were sending him up north to deal with that Hi-Quad.
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And Hijiyama too, for good measure.
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Youll note that following that Rush Attack from Hijiyama, the Hi-Quad is now closer to the barrier at the edge of the map. I say closer, but really its only half-inside the field. This is something of an odd quirk of the battle system. Your Sentinels cant leave the battlefield but the enemy technically can, if theyre pushed. And many moves, like Rush Attack, have some knockback. Now, you can still shoot the enemy when they leave the arena, but that would really suck because 1st-gen melee attacks are much more powerful, especially at this point in the game, than whittling down their health with projectiles.
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No matter, we still manage to kill it before it glitches out of the stage.
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All right!
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Okay, and now we finally get the difficulty select!
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Given that Normal is already extremely easy, Im leaning towards picking Intense for this run so I can actually show off the game. Itll be fine. Probably.
Music: Voyage To Tomorrow (Hitoshi Sakimoto)
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And now the main overview menu is here! Lets check out Destruction, the
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All right, thats enough Destruction for now. Just wanted to give a slight bit of context for the way its structured if nothing else.
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Analysis!
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Here is the Event Archive, which shows every story event in order. We can sort them by character, too, in case we just want an outline of a characters journey, be through in their own story or someone elses. I wont be showing much of this because just knowing what event happened when can have massive implications. This is a time travel story, after all.
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This is a sample of what the archive looks like for an event weve seen, though.
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And next, we move on to the Mystery Files. These are files that detail characters, items, and elements of the story, sometimes with a bit more detail than we get in the game. I probably wont cover a huge amount of these, but some will be important enough that I probably should show them.
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Here are the files for the characters weve controlled up to now, just for reference.
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And we can also unseal new files by unlocking them with Mystery Points gained from Destruction.
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Wow! Useful information!
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Finally, Remembrance!
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Wait, what? Diverge based on the actions you take? This game is already too complicated for a branching storyline, goddammit.
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Some events are actually locked until we see other events.
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Some are even locked until we complete certain stages in Destruction.
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And thats all of it! So what next? Well, part of the fun of this game is going through everything in your own order, trying to unravel the plot based on what leads and characters you find most compelling. So were going to do thread voting, with the caveat that I have ultimate veto power. Why would I need veto power? Well, its been brought up that its possible to see stuff in kind of a wrong order, where revelations come too early or too late to really be effective. So to mitigate that, if I play an event and really strongly think we should see a different event first, Im just going to pick a different one. I do not expect to do this very often if at all, because the reason this game is so good is that it doesnt really matter what order you do things in, but its *possible* I will end up doing this, so youve been warned. On that note I will not tell you when I have done this because that would just give the whole game away, now wouldnt it?
Now, the available choices are:
Juro Kurabe (11% completion)
Ei Sekigahara (14%)
Iori Fuyusaka (14%)
Megumi Yakushiji (14%)
Natsuno Minami (12%)
Destruction (18%)
There's also:
Takatoshi Hijiyama (14%, locked behind Ogata)
Shu Amiguchi (14%, locked behind Destruction)
Youre free to choose! Heres the poll.
(but I really suggest we pick Juro next, it would really help me out for structural reasons, cmon guys just do me a solid this once)
Oh, and before I forget:
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Ei Sekigahara is voiced by Kyle McCarley, whos known for roles like 9S from Nier Automata, Mob from Mob Psycho 100, and Narancia from JoJos Bizarre Adventure: Golden Wind. Ei is actually way deeper than his normal register, Im honestly super impressed with this performance.